Adventures
- Continue our characters from the Noble Wild Game, brought back to life; You would retain some abilities based on your beast form, and maybe like a Shamanic totem each. Unfortunately it's been 10 years since you "died" and the world is a bit unfamiliar. Not sure main enemies or plot yet.
- Southern Swashbuckers; A pirate based adventure, centering around Tropicantic. Fighting Sahuagin, Lizardmen, and other Aquatic beasts. Will feature two large set pieces, 1) an underwater castle, with a dracolich, but puzzles and traps like the Water Temple from Zelda and 2) A final grand naval battle
- High Magic in the Feylands; A higher level campaign, 16th level, focuses on Artifacts, plane jumping and High Magic. One or more of you is a powerful magician, looking for knowledge on the different High Magics of the world, the remainder are accomplises in this effort. The majority of you have been working together for a long time. Main enemies will include; Githyanki, Dragons, Wizards, Demigods, Elementals and Extraplanar Enemies such as Angels, Demons, Eladrin and so on.
The Gathering of the Tribes - After reincarnating in a desert cave the group wanders the wastelands to the west, coming upon a large meeting of the local tribes; Jubruq, Scorpionfolk, Gnoll, Orc and Goblin, even a couple elves or humans.
page revision: 1, last edited: 23 Sep 2011 18:52





