Age Of Ascension Campaign Guide
Might be a better idea to organize this as a book first and then go back and
Book Structure
Chapter 1 - Tone and Rules
Chapter 3 - Players
Races
Unique Races
Classes
Unique Classes
- Religious Scholar - detail class, based on Archivist. Wizard type play style, divine instead of arcane, perhaps a weakened Bardic Knowledge ability. Divine Favour instead of familiar? Or a pet cherub/imp?
Prestige Classes
- God-killer Assassin
Chapter 3 - History
Chapter 4 - Magic
Chapter 5 - Gods
Chapter 6 - Geography
Chapter 7 - Power Groups and Affiliations
Chapter 8 - Characters
Can be supplemented later with NPC Codex style characters, only use major ones and interesting characters
Chapter 9 - Adventures + Adventure Hooks
Supplements
- Towering Oaks Expanded - Write-up similar structure to Sharn: City of Towers
- Age of Ascension NPC Codex - Additional Named Characters and organizatrion members; i.e. Godslayer Assassin
- Monsters of Ascension - Bestiary of unique monsters to my setting. Goblin and Hobgoblin tribes, etc.
- Magic and Equipment of Ascension - Unique spells and magic equipment and items for this world.
- Eras of Ascension - A guide to the different time periods in the setting's history and future.
page revision: 3, last edited: 08 Dec 2015 11:46