Ariel Melrose

Needs 1st and 3rd feat,and one more 1st level spell

Race: Tiefling (Outsider, Native)
Class: Sorcerer 3
Settlement Position: Councillor
Alignment: LE
Religion: Worships the pure cleansing fire of the Elemental Plane, allegedly; in actual fact she pledges allegiance to the corrupting infernal fires of Demoriel
Size: Medium
Speed: 30 ft

Description

Female, 19, 5ft'5", 145 lbs, Long Red Hair, Green Eyes, Attractive, Two short horns with brass tips crafted on top inscribed with Djinni runes
Personality: Ariel is driven and focused, single minded when she puts herself to task. She has a fascination with fire which sees her eyes always tracking every flame in the room, even if she's not conscious of it. She does not speak much and when she does her words are exact and to the point, carefully calculated as if each syllable is a binding agreement being forged. She is quite vain, often checking her appearance in any polished surface, and is painstaking about her manner of dress and hair. She thinks very highly of herself as a desirable young woman and gets incredibly self-conscious if anything shakes that view, such as an uninterested man. She does not tolerate any form of cruelty to children or mothers and the thought stokes her flames instantly. She has learned over the years how to use her powers to melt sand, working it into glass, and will occasionally shape small amounts of beach sand into tiny glass sculptures for young children. She will often outwardly and obviously purify her meals with a magical flame and a prayer that she learned from Lord Fracas, and secretly sacrifice live animals in the same manner but she can't quite remember why or to whome.

Character Sheet

HP: 15/15 BAB 1 Initiative +1
AC 12 = 10+ 0 Armour +0 Shield + 1 Dex +1 Ring Speed 30 ft
Defensive Bonuses Cold resistance 5, electricity resistance 5, and fire resistance 10; +2 vs Poison
Senses Normal Vision, Darkvision 60 ft. Perception -2
Str 12 Dex 13 Con 12
Int 14 Wis 6 Cha 14
Fortitude 2 Reflex 2 Will 1
Skills: Spellcraft 3 (+8), Use Magic Device 3 (+8), Knowledge (Arcana) 3 (+8), Bluff 3 (+10), Diplomacy 1 (+6), Craft (Glass) 2 (+7), Stealth (+2), Knowledge Religion 1 (+6)
Languages: Common, Infernal, Draconic, Elven
Feats: Eschew Materials, 1st level, 3rd level
Attacks: +1 Glassteel Dagger +3 Atk (1d4+2 19-20/x2)
Specials:
Proficiencies: Simple Wpns
Darkness (Sp): Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tiefling’s class level.
Fiendish Sorcery: Treat Charisma score as 2 points higher for all sorcerer class abilities.
Corrupting Touch (Sp): Can cause a creature to become shaken as a melee touch attack. This effect persists for a number of rounds equal to 1/2 your sorcerer level (2). Creatures shaken by this ability radiate an aura of evil, as if they were an evil outsider. Multiple touches do not stack, but they do add to the duration. You can use this ability a number of times per day equal to 3 + your Charisma modifier. (5)
Infernal Resistances (Ex): At 3rd level, you gain resist fire 5 and a +2 bonus on saving throws made against poison. (Is in sheet)

Spellbook

Level Per Day DC Spells Known
Bloodline Arcana: Whenever you cast a spell of the charm subschool, increase the spell’s DC by +2.
Affinity for Fire: Worships the elemental lord of fire, as taught by Lord Fracas. Add 1 to the DC of saving throws made to resist the effects of spells cast by you that have the fire descriptor.
0 Unlimited 12 Mage Hand, Light, Mending, Read Magic, Ray of Frost (Ray of Fire)
1 6 13 Charm Person, Burning Hands, Obscuring Mist (Smoke), Protection from Good

Current Belongings

XP: (5600/9000)
GP: 0
Capital Goods: 0
Capital Labor: 0
Capital Influence: 0
Capital Magic: 0

Gear: Ring of Spell Knowledge, and Protection (AC+1, Currently Holds Ray of Enfeeblement) A gift from her Infernal matron Mei'thuune, is an artifact that grows with her
+1 Glassteel Dagger
Backpack: 110 gp worth of random junk
In Storage: None
Current Residence: None


Background