Race: Half-Elf (Sun Elf)
Class: Rogue 4
Settlement Position: None (Honorary master of shipping)
Alignment: CN
Religion: None
Size: Medium


//Male, 115, 6 ft 8in, 195 lbs
Black Hair, Dark Green Eyes
Skin coloured like a human, pointed ears //
Haughty, arrogant, noble, and spoiled.

Character Sheet

HP: 22/22 BAB 3 Initiative 2
AC 14 = 10+2Dex+2Armour +0 Shield Speed 30 ft
CMB +6 CMD 18 Spell Resist 0
Defensive Bonuses Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Senses Normal Vision, Low-light vision Perception +9
Str 16 Dex 14 Con 11
Int 13 Wis 10 Cha 8
Fortitude 1 Reflex 6 Will 1
Skills: Acrobatics 3 (+8), Appraise 2 (+7), Intimidate 4 (+9), Disable Device 4 (+10), Disguise 4 (+6), Escape Artist 2 (+7), Knowledge (Dungeoneering) 3 (+8), Perception 4 (+9), Stealth 4 (+12), Sleight of Hand 2 (+7), Use Magic Device 1 (+3), Linguistics 3 (+8), Sense Motive 2 (+5), Craft (Locks) 1 (+6), Ride 1 (+3)
Languages: Common, Elf, Drow Sign, Orc, Draconic, Northdwarf
Feats: Skill Focus (Stealth), Mounted Combat, Ride By Attack
Attacks: +1 Dagger of Shock +7 (1d4 +1d6 Electricity +4 19-20/x2)
Specials: Sneak Attack +2d6, Trapfinding +1, Trap Sense +1, Evasion, Minor Magic (Prestidigitation), Major Magic (True Strike), Uncanny Dodge
Proficiencies: simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor
Trait 1: Locksmith: +1 Trait Bonus to Craft (Lock) and Disable Device when dealing with locks; Craft (Lock) is always a class skill for you.
Trait 2: Dirty Fighter: When you hit a foe you are flanking, you deal 1 additional point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.
Trait 3: Bruising Intellect: Your sharp intellect and rapierlike wit bruise egos. Intimidate is always a class skill for you, and you may use your Intelligence modifier when making Intimidate checks instead of your Charisma modifier.

Current Belongings

XP: (5000/9000)
GP: 0
Capital Goods: 0
Capital Labor: 0
Capital Influence: 0
Capital Magic: 0

Gear: +1 Dagger of Shock +7 (1d4 +1d6 Electricity +4 19-20/x2)
In Storage: None
Current Residence: None


Avarice: Deep, compulsive greed gnaws at you. Whenever monetary treasure is divided, you must end up with a greater share of that treasure than your companions or you’re wracked with feelings of jealousy and ill will. When treasure is divided, if you do not end up with at least 10% more treasure than any other individual companion does, you have a hard time being helpful to your allies. You become irritable, and can’t take the aid another action for the next week.

Shamed (Story)

A past humiliation haunts you to this day.
Prerequisite: You must have been publicly embarrassed, or must have the Bastard Born background. If the embarrassment didn’t cause significant harm to your personal honor or social standing, it does not qualify for the feat prerequisites. The humiliation doesn’t need to have been unjustified.
Benefit: Being observed drives you to excel. When you’re in a conflict that is being observed by others not involved in the conflict, you gain a +1 bonus on attack rolls and skill checks.
Goal: You can complete this goal in one of two fashions. First, thwart a chosen foe in a fashion that clearly establishes your superiority to the general public. Second, prove your worth another way, like gaining a title or becoming the chosen hero of a region.
Completion Benefit: Your newfound confidence gives you temporary hit points equal to your character level. These temporary hit points last until lost and refresh any time you rest long enough for natural healing to occur (Core Rulebook 191), whether or not any healing actually occurs.