Bjorn Ulricson

Race: Human Werebear
Class: Inquisitor 4
Settlement Position: Warden
Alignment: CG
Religion: Arablizz
Size: Medium


Male, 28, 7 ft, 310 lbs
Dark Brown Hair, Hazel Eyes
Black Skinned

Proud, Merciful when he chooses, Independent

Character Sheet

HP: 30/30 BAB 3 Initiative 3(4)
AC 17 (20) = 10+1 Dex+6 Armour +0 Shield Speed 30 ft
CMB +3 CMD 14 Spell Resist 0
Defensive Bonuses +2 NA in Hybrid Mode, DR 5/silver in animal or hybrid form
Senses Normal Vision, Low-light vision Perception +
Str 13 (15) Dex 13 (15) Con 15
Int 15 Wis 14 Cha 14
Fortitude 6 Reflex 2(3) Will 6
Skills: Climb 2 (+6/7), Heal 1+2 Feat (+6), Swim 3, Intimidate 4 (+9), Knowledge (Arcana) 2 (+7) Knowledge (Nature) 3 (+8), Knowledge (Dungeoneering) 1 (+6)Knowledge (Geography) 1, Knowledge (Religion) 3 (8), Knowledge (Planes) 3, Survival 4+2Feat+2Wis+3class (+11), Bluff 3 (+8), Diplomacy 3 (+8), Profession Sailor 3ranks+1+2 trait (+8)
Languages: Common, Elven, Sylvan, Gnome
Feats: Self-Sufficient, Power Attack, Cleave, Stick Together, Throw Anything
Attacks: Great Axe of Cleave +5(6) (1d12+1+str), Bite Attack, Claw Attack, Adamantine Hand Axe
Specials: Domain (Weather), Judgment 2/day, monster lore, orisons, stern gaze, Cunning initiative, detect alignment, track, Solo tactics, teamwork feat (Stick Together)
Proficiencies: An inquisitor is proficient with all simple weapons, plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity (Great Axe). She is also proficient with light armor, medium armor, and shields (except tower shields).
Trait 1: Navigator: +1 Profession Sailor, +1 Knowledge Geography (Always Class Skill)
Trait 2: Hunter's Blood: You gain a +1 trait bonus on Diplomacy checks to gather information, to Knowledge (religion) checks, and to Survival checks to track undead. Choose one as these as a class skill. Undead gain a +1 bonus on any rolls made to determine if they know anything about you.
Trait 3: Storm Blood: You gain a +2 trait bonus on Profession (sailor) checks, and you treat the wind force of environmental wind effects as one step less powerful for the purposes of determining any penalties on ranged attacks and Fly checks as well as whether you would be checked or blown away.
Level Per Day DC Spells Known
0 Unlimited 12 Brand, Create Water, Light, Disrupt Undead, Detect Magic, Stabilize
1 4 13 Bless Water, Detect Undead, Hide From Undead, Interrogation
2nd 1 14 Flames of the Faithful
Domain 5 Storm Burst (Sp) As a standard action, you can create a storm burst targeting any foe within 30 feet as a ranged touch attack. The storm burst deals 1d6 points of nonlethal damage + 1 point for every two Inquisitor levels you possess. In addition, the target is buffeted by winds and rain, causing it to take a –2 penalty on attack rolls for 1 round. You can use this ability 5 times per day (3+Wis)

Current Belongings

XP: (5000/9000)
GP: 0
Capital Goods: 0
Capital Labor: 0
Capital Influence: 0
Capital Magic: 0

Armour: Mwk Breastplate (Black Dragon)
Gear: Great Axe of Cleaving
In Storage: None
Current Residence: None

Stick Together: When an adjacent ally with this feat moves, you can move up to your speed as an immediate action, as long as your movement ends adjacent to that ally. If you do so, you are staggered on your next turn. This movement provokes attacks of opportunity as normal.

Vengeance (Story)

The need to avenge those you loved drives you to great deeds.
Benefit: You gain a +1 bonus on saving throws, attack rolls, and weapon damage rolls against your chosen foe and known minions of that foe.
Goal: Thwart your chosen foe.
Completion Benefit: You gain a +1 bonus on all saving throws. This bonus stacks with this feats’s bonus against your foe and its minions, should they survive.

Bjorn's Code

AL: Chaotic Good
Domain: Weather
Goal: Avenge family by destroying the religious zealots following Lord Horatio under Count Whoever
Subgoal: Destroy malicious sentient undead and mindless undead; distrusts anything with an evil aura.

For Later

Needs BAB +9 - Teamwork Feat Snapping Flank