Canelyra Wenimste

Name
Dwarf Lich CR 5
XP 1600
Lawful Good Medium Humanoid (Undead) Traits Dwarf, Undead traits
Expert (Librarian) level 5, Necromancer Level 5
(School Necromancy Prohibited Abjuration , Transmutation)
Init +1; Senses Darkvision 60; Perception +9
DEFENSE
AC 20, Touch 11, flat footed 19 ( Chain Shirt, Shield, none) (+1 Dex, +5 Natural, +4 armour)
hp 45 (5d6+5d8+10);
Fort +1, Ref +2, Will +8
Resistance to poison +2, Resistance to spells +2, Damage reduction 15/bludgeoning and magic, Immunity to cold, electricity, polymorph and mind effecting attacks, Turn resistance 4
OFFENSE
Speed 20
Melee
Single Attack(+2/+2) Waraxe, dwarven +4 (1d10 X3) Ghost Touch (Paralyzing touch DC(12) , Touch DC(12) 1d8+5 damage negative energy (will Save for half) +Paralysis)
Full Attack
(+2/+2) Waraxe, dwarven +4 (1d10 X3) Ghost Touch (Paralyzing touch DC(12) , Touch DC(12) 1d8+5 damage negative energy (will Save for half) +Paralysis)
Space 5ft.; Reach 5
Special Attacks
Hatred +1 attack Orcs,goblinoids,
Weapon Familiarity Dwarven waraxes and urgroshes
Grave Touch (Sp) As standard action. Melee touch shakens living creature for 2 rounds. If touch shakened creature frightened. If HD > Wizard level uneffected. 8/day
STATISTICS
Str 8, Dex 13, Con 0, Int 19 + 2 = 21, Wis 18, Cha 11
Base Attack 4 CMB 4 ; CMD 14
Feats Alertness: +2 Perception +2 Sense motive, Armour Prof Light, Persuasive: +2 Diplomacy +2 Intimidate, Simple Weapon Proficiency, Spell Focus (Necromancy), Skill Focus (Know Arcana): +3 know Arcana, Spell Penetration: +2 caster level checks to defeat spell resistance
Skills Appraise 10, Diplomacy 2, Gather Information 4, Intimidate 2, Know Arcana 18, Know Arch & Eng 15, Know Dungeon 15, Know Geography 15, Know History 15, Know Local 15, Know Nature 15, Know Nobility 15, Know Religion 15, Know the Planes 15, Linguistics 12, Perception 9, Ride 4, Sense Motive 6, Spellcraft 18, Stealth -1
Languages Common, North-Dwarven, Goblin, Elven, Giant, Orc

SPECIAL ABILITIES

Defensive Training +4 Dodge AC against Giant type
Greed +2 Appraise related to stone or metal work
Slow and Steady Base speed of 20 ft, speed is never modified by armor or encumbrance.
Stability +4 bonus on being bullrushed or tripped
Stonecunning +2 bonus on Perception for unusual stonework
Arcane Bond (Ex or Sp) Crawling Hand Familiar
Power over Undead (Su) Command Undead, channel energy 8/day; DC 14
Scribe Scroll
Paralyzing touch: Some monsters and spells have the supernatural or spell-like ability to paralyze their victims, immobilizing them through magical means. Paralysis from poison is discussed in the Afflictions section. A paralyzed character cannot move, speak, or take any physical action. He is rooted to the spot, frozen and helpless. Not even friends can move his limbs. He may take purely mental actions, such as casting a spell with no components. A winged creature flying in the air at the time that it becomes paralyzed cannot flap its wings and falls. A swimmer cannot swim and may drown.

Undead traits: Undead are immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Undead are not subject to ability drain, energy drain, or nonlethal damage. Undead are immune to damage or penalties to their physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Undead are not at risk of death from massive damage.

Undeath Aura: Any body parts that ies within 1km of it's entrance has a 25% chance of coming back to life within 1d6 rounds; this includes body parts that are cut off, which manifest as either
a Crawling Hand (If a hand or foot), Zombie Head if a head, or a swarm of parts (Use a Rat Swarm as a template) for an indeterminate mass of gross parts.

MAGIC ITEMS

  • Headband of intellect (+2) +2 Int (4000gp)

+1 Ghost Touch Mithral Dwarven Waraxe (8300gp)


Wizard Spells
CL 5 Concentration 9
Level 0 (4) DC 14
Acid Splash(Conjuration)[Creation Acid ] X 4
V,S rng: Close 25ft + 5ft/2 levels CT:1SA Dur: Instantaneous
SV None Area: One missile of acid Book: CRB
Description: Orb deals 1d3 acid damage.

Disrupt Undead(Necromancy)[ ] X 1
V,S, DF rng: Close 25ft + 5ft/2 levels CT: Dur: Instantaneous
SV None Area: Ray Book:
Description: Deals 1d6 damage to one undead.

Level 1 (5) DC 15
Identify(Divination)[ ] X 1
V, S, M (wine stirred with an rng: Touch CT:1 SA Dur: Instantaneous
SV None Area: One touched object Book: CRB
Description: This spell functions as detect magic, except that it gives you a +10 enhancement bonus on Spellcraft checks made to identify the properties and command words of magic items in your possession. This spell does not allow you to identify artifacts.

Ray of Enfeeblement(Necromancy)[ ] X 2
V,S rng: Close 25ft + 5ft/2 levels CT:1 SA Dur: 1 min./level
SV Fortitude half Area: Ray Book: CRB
Description: A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes a penalty to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5). The subjects Strength score cannot drop below 1. A successful Fortitude save reduces this penalty by half. This penalty does not stack with itself. Apply the highest penalty instead.

Repair Undead(Necromancy)[Polymorph See text mind-affecting sonic] X 1
V, S rng: touch CT:1 standard action Dur: instantaneous
SV Will half (harmless) Area: one undead creature touched (see text) Book: Advanced Class Guide
Description: When you touch an undead creature, you channel negative energy that heals 1d8 points of damage + 1 point per caster level (maximum +5). This spell has no effect on living creatures, except those that are healed by negative energy are also healed by the spell.

Restore Corpse(Necromancy)[Sonic see text mind-affecting ] X 1
V, S rng: touch CT:1 standard action Dur: instantaneous
SV none Area: corpse touched Book: Ultimate Magic
Description: You grow flesh on a decomposed or skeletonized corpse of a Medium or smaller creature, providing it with sufficient flesh that it can be animated as a zombie rather than a skeleton. The corpse looks as it did when the creature died. The new flesh is somewhat rotted and not fit for eating.

Level 2 (4) DC 16
Command Undead(Necromancy)[ ] X 1
V,S, M rng: Close 25ft + 5ft/2 levels CT: Dur: One day/level
SV Will negates, see text Area: One undead creature Book:

Ghost Whip(Evocation)[Compulsion Emotion mind-affecting or fire; see below] X 1
V, S rng: 0 ft. 25ft + 5ft/2 levels CT:1 standard action Dur: 1 round/level (D)
SV none Area: whip of flexible ectoplasm, Book: Occult Adventures
Description: A white, 15-foot-long lash of ghostly evanescence appears from your hand. This weapon is treated as a ghost touch whip with no enhancement bonus. You can wield it as a whip as if you were proficient. Attacks with a ghost whip are resolved as incorporeal touch attacks. The whip affects only creatures you attack with it, passing through objects and other creatures in its path and thereby allowing you to ignore cover between you and your target. When a ghost whip attack passes through total cover, the target is treated as having total concealment (50% miss chance). Against incorporeal and undead creatures, a ghost whip deals lethal damage and can be used to perform drag or reposition combat maneuvers (in addition to a whips normal disarm and trip maneuvers). A ghost whip cannot be disarmed or sundered.

Ghostly Disguise(Illusion)[Glamer ] X 1
V,S rng: Personal CT: Dur: 10 minutes/level (D)
SV - Area: You Book:
Description: You make yourself—including clothing, armor, weapons, and equipment—appear translucent like a ghost.

Oppressive Boredom(Enchantment)[Compulsion Emotion mind-affecting ] X 1
V, S rng: Close 25ft + 5ft/2 levels CT:1 standard action Dur: 1 round/level or until broken (see text)
SV Will negates (see text) Area: one creature Book: Ultimate Magic
Description: You fill your target with boredom. The target loses all interest in its current task and must make a Will save against the spells effect in order to perform its next action. If the target fails, it takes no action that round. The boredom lasts until the duration expires or the target breaks the spells effect with a successful Will save.

Level 3 (3) DC 17
Animate Dead, Lesser(Necromancy)[Evil ] X 2
V,S,M rng: Touch CT:1 SA Dur: Instantaneous
SV None Area: One corpse touched Book: UM
Description: This spell functions as animate dead, except you can only create a single Small or Medium skeleton or zombie. You cannot create variant skeletons or zombies with this spell.

Tongues(Divination)[Mind-Affecting ] X 1
V,M/DF rng: Touch CT:1 SA Dur: 10 min./level
SV Will negates (harmless) Area: Creature touched Book: CRB
Description: This spell grants the creature touched the ability to speak and understand the language of any intelligent creature