Captain Logok Boulderfisted

Giant, Hill CR 9
XP 6400
Chaotic Evil Large Humanoid Giant Subtype
Fighter level 2 (skill points 4) Marine (Phalanx Soldier )
Init 0; Senses Low-light Vision; Perception +5

DEFENSE
AC 30, Touch 9, flat footed 30 (+2 Breastplate, +2 Shield, heavy steel) (+9 Natural, -1 size, +8 armour, +4 shield)
hp 134 (10d8+2d10+72+2);
Fort +16, Ref +3, Will +2
Rock catching
OFFENSE
Speed 40

Melee
Single Attack Flaming Burst Longsword +20 (2d6+11/19-20) Flaming Burst
or Giant Rock +8 (1d8+15) Rock Throwing (Ex) +1 to hit 120 ft increment

Full Attack
(+1/+1) Longsword +20/15 (2d6+11/19-20) Flaming Burst and,
Shield, heavy +12 (1d6+5)
or Giant Rock +8 (1d8+15) range 120 Rock Throwing (Ex) +1 to hit 120 ft increment

Space 10ft.; Reach 10

STATISTICS
Str 28 + 2 = 30, Dex 10, Con 22, Int 10, Wis 8, Cha 7
Base Attack 9 CMB 20 ; CMD 30

Feats
Armour Prof Heavy, Armour Prof Medium, Armour Prof Light, Martial Weap Prof, Simple Weapon Proficiency, Shield Proficiency, Tower Shield Proficiency
Dazzling Display: As a full round action intimidate all within 30ft,
Cleave: Get extra attack if hit monster to adjacent foe, -2 AC until your next turn ,
Improved Bull Rush: +2 to Bull rush CM and CMD ; no attack of opportunity,
Intimidating Prowess: Add STR mod to CHA mod for intimidation check,
Power Attack: You can choose to take a -1 penalty on all melee attacks and combat maneuver checks to gain a +2 bonus on all melee damage rolls. Every +4 base attack penalty increases by -1 and damage by +2,
Weapon Focus: +1 to attack rolls

Skills Climb 15, Handle Animal 3, Intimidate 15, Know Arch & Eng 6, Perception 5, Profession Sailor 5, Ride 5, Survival 4, Swim 23
Languages Giant

SPECIAL ABILITIES
Stand Firm (Ex) Gains a bonus to CMD against bull rush, drag, overrun, and trip attempts. This bonus also applies on saves against trample attacks. Bonus = + 1
Rock Throwing (Ex): This creature is an accomplished rock thrower and has a +1 racial bonus on attack rolls with thrown rocks. A creature can hurl rocks up to two categories smaller than its size; for example, a Large hill giant can hurl Small rocks. A rock is any large, bulky, and relatively regularly shaped object made of any material with a hardness of at least 5. The creature can hurl the rock up to five range increments. The size of the range increment varies with the creature. Damage from a thrown rock is generally twice the creatures base slam damage plus 1-1/2 times its Strength bonus.
Giant Subtype: A giant is a humanoid creature of great strength, usually of at least Large size. Giants have a number of racial Hit Dice and never substitute such Hit Dice for class levels like some humanoids. Giants have low-light vision, and treat Intimidate and Perception as class skills.
Low-light Vision: A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of dim light. It retains the ability to distinguish color and detail under these conditions.

MAGIC ITEMS

  • +2 Mithral Breastplate Spell Resistance 13 (13000gp)
  • Gauntlets of ogre power (+2) +2 STR (4000gp)
  • Ring of Swimming improved (10) +10 swim (10000gp)
  • +2 Heavy Steel Shield of Arrow Catching (Deflection bonus of +1 against ranged weapons) (9000gp)
  • +1 Flaming Burst Longsword (+1d6 fire damage,+1d10 on a critical hit)(18300gp) (In the style of the roman Spatha as is custom for Gigantes legionaries)