Advanced Unicorn

Base Stats

Half-Celestial Unicorn
CR 4

Half-Celestial Unicorn CR 4
XP 1,200
CG Large outsider ( native)
Init +4; Senses darkvison 60 ft., low-light vision, scent; Perception +14 ; Aura magic circle against evil*

AC 17, touch 13, flat-footed 13 (+4 Dex, +4
natural, –1 size; +2 deflection vs. evil)
hp 42 (4d10+20)
Fort +9, Ref +8, Will +8; +4 vs. poison
DR 5/magic; Immune charm, compulsion, disease, poison; Resist acid 10, cold 10, electricity 10; SR 15

Speed 60 ft., fly 120 ft. (good)
Melee gore +10 (1d8+6), 2 hooves +7 (1d3+3)
Space 10 ft.; Reach 5 ft.
Special Attacks smite evil 1/day (+7 attack, +4 damage), powerful charge (gore, 2d8+12)
Spell-Like Abilities (CL 9th)
At will— detect evil, light
3/day— cure light wounds, protection from evil
1/day— aid, bless, cure moderate wounds, greater teleport (within its territory*), neutralize poison

Str 22, Dex 19, Con 20, Int 13, Wis 25, Cha 26
Base Atk +4; CMB +11; CMD 25 (29 vs. trip)
Feats Multiattack, Weapon Focus (horn)
Skills Acrobatics +11, Fly +13, Knowledge (planes) +5, Perception +14, Sense Motive +14, Stealth +11, Survival +14 (+17 forests); Racial Modifiers +3 Survival in forests, +4 Stealth
Languages Common, Sylvan
SQ magical strike*, wild empathy +18*

  • Unicorn ability

Magic Circle against Evil (Su)
This ability continually duplicates the effect of the spell. The unicorn cannot suppress this ability.
Magical Strike (Ex)
A unicorn’s gore attack is treated as a magic good weapon for the purposes of damage reduction.
Wild Empathy (Su)
This works like the druid’s wild empathy class feature, except the unicorn has a +6 racial bonus on the check. Unicorns with druid levels add this racial modifier to their wild empathy checks.