Elven Slaves

ELF SLAVE CR 1/3
XP 135
Elf commoner 1
CN Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +1

DEFENSE

AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 4 (1d6+1)
Fort +1, Ref +2, Will –1; +2 vs. enchantments
Immune sleep

OFFENSE

Speed 30 ft.
Melee Sickle–1 (1d4–1 x2)

TACTICS

During Combat The slave cowers in the corner and attempts to flee if at all possible; providing his slaver isn't watching.

STATISTICS

Str 8, Dex 14, Con 11, Int 13, Wis 9, Cha 10
Base Atk +0; CMB –1; CMD 11
Feats Endurance, Skill Focus (Bluff)
Skills Profession (Herbalist) 3, Survival 3, Climb 3, Perception 1
Languages Common, Elven, Goblin
SQ elf blood, Elven Magic
Gear Sickle, Rags, Torch, Backpack

Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

These elves have been captured as slaves by the Hobgoblins of the Greenscale tribe, devoted to Leafsnout and his ilk. They've not had a great life, are used to