Elf Half-dragon, Black CR 8
XP 4800
Chaotic Good Large Humanoid (Dragon)
Sorcerer level 5 (skill points 30) -Sorcerer
(Draconic )
Init +1; Senses Low-light Vision, Darkvision 60, Low-light Vision; Perception +13
DEFENSE
AC 16, Touch 11, flat footed 14 ( No Armour, Shield, none)
(+1 Dex, +5 Natural, -1 size, +1 feats)
hp 85 (6d8+5d6+33+5);
Fort +6, Ref +4, Will +6
Immunity to Sleep, Resistance to Enchantments +2, Immunity to Acid, sleep, paralysis
OFFENSE
Speed 30, fly 60ft.
Melee
Single Attack(+2/+2) Pike, Boarding +11 (2d6+8 X3) Corrosive
or Dart +6 (1d6+4)
Full Attack
(+2/+2) Pike, Boarding +11/6 (2d6+8 X3) Corrosive
Bite +4 (1d8+4)
Claw +4 (1d6+4)
or Dart +6/1 (1d6+4) range 20
Space 10ft 2x2ft.; Reach 5ft
Special Attacks
Breath Weapon DC(18) 1/day 1d6 per racial HD damage 60ft line of acid
Bloodline Draconic When ever cast a spell that matches bloodline energy type add +1 damage per die rolled
Claws (Ex) Can grow claws (1d4 damage), at 5th considered magic, at 7th 1d6 damage 3/day +CHA bonus
Spells Known:
Sorcerer Spells
CL 5 Concentration 9
Level 0 (4) DC 14
Acid Splash(Conjuration)[Creation Acid ] X 6
V,S rng: Close 25ft + 5ft/2 levels CT: Dur: Instantaneous
SV None Area: One missile of acid Book: CRB
Description: Orb deals 1d3 acid damage.
Level 1 (7) DC 15
Hypnotism(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S rng: Close 25ft + 5ft/2 levels CT: Dur: 2d4 rounds (D)
SV Will negates Area: Several living creatures, no two of which may be more than 30 ft. apart Book: CRB
Description: Fascinates 2d4 HD of creatures.
Mage Armor(Conjuration)[Creation Force ] X 1
V,S,F rng: Touch CT: Dur: 1 hour/level (D)
SV Will negates (harmless) Area: Creature touched Book: CRB
Description: Gives subject +4 armor bonus.
Peasant Armaments(Transmutation)[Healing Cold water ] X 1
V, S, DF rng: touch CT: Dur: 1 minute/level (D)
SV Will negates (harmless, object) Area: 1 improvised weapon/level Book: AP 68
Description: You transform one or more improvised weapons into equivalent simple or martial weapons. The bearer of such a weapon can wield it with proficiency (no penalty for using an improvised weapon or not having the required proficiency). This does not alter the weapons shape or appearance in any way. For example, if cast on a chair leg, butter knife, and pitchfork, the weapons function as a club, dagger, and trident, respectively, and anyone who wields them does so without a nonproficiency penalty, but the weapons look no different than they were before the spell. The spell has no effect on items that are not improvised weapons. For example, if cast on a short sword, it does not grant proficiency to anyone wielding it.
Level 2 (5) DC 16
Aboleths Lung(Transmutation)[Compulsion Mind-affecting sonic ] X 1
V, S, M/DF (piece of seaweed) rng: touch CT: Dur: 1 hour/level; see text
SV Will negates Area: living creatures touched Book: Advanced Race Guide
Description: The targets are able to breathe water, freely. However, they can no longer breathe air. Divide the duration evenly among all the creatures you touch. This spell has no effect on creatures that can already breathe water.
Flurry Of Snowballs(Evocation)[Cold Water ] X 1
V, S rng: 30ft CT: Dur: instantaneous
SV Reflex half Area: cone-shaped burst Book: AP 67
Description: You send a flurry of snowballs hurtling at your foes. Any creature in the area takes 4d6 points of cold damage from being pelted with the icy spheres.
Resist Energy(Abjuration)[ ] X 1
V,S,DF rng: Touch CT: Dur: 10 min./level
SV Fortitude negates (harmless) Area: Creature touched, or up to eight willing creatures joining hands Book: CRB
Description: This abjuration grants a creature limited protection from damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. The subject gains resist energy 10 against the energy type chosen, meaning that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced by 10 points before being applied to the creatures hit points. The value of the energy resistance granted increases to 20 points at 7th level and to a maximum of 30 points at 11th level. The spell protects the recipients equipment as well. Resist energy absorbs only damage. The subject could still suffer unfortunate side effects. Resist energy overlaps (and does not stack with) protection from energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted.
STATISTICS
Str 16 + 2 = 18, Dex 13, Con 17, Int 18, Wis 11, Cha 18
Base Attack 6 CMB 11 ; CMD 23
Feats
Combat Casting: +4 Concentration checks for Defensive casting,
Dodge: Add 1 to AC ,
Empower Spell: Numeric effects are increased by one-half,
Eschew Materials: Cast spells without material components,
Simple Weapon Proficiency
Skills Appraise 18, Bluff 18, Craft Alchemy 11, Fly 15, Intimidate 18, Know Arcana 18, Perception 13, Spellcraft 18, Use Magic Device 18
Languages Common, Elven, Sylvan
ECOLOGY
Environment Temperate forests
Organization Company 11-20, Squad 2-4
Treasure Standard
SPECIAL ABILITIES
Dragon Resistances -1 (Ex) Gain Resistance against your energy type = 5
Dragon Resistances -2 (Ex) Gain natural AC bonus = + 1
Eschew Materials Gives feat
Low-light Vision:A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of dim light. It retains the ability to distinguish color and detail under these conditions.
Low-light Vision:A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of dim light. It retains the ability to distinguish color and detail under these conditions.
Buffing spells pre-cast:
Enlarge Person, Mass caster level 5
MAGIC ITEMS (max value 6000)
Belt of incredible dexterity (+2) +2 DEX (4000gp)
Slippers of spider climbing spider climb 10mins/day (4800gp)
Potion of Haste - (750gp)
Wand of Melfs acid arrow - (4500gp)
+2 Pike, Boarding (8300gp)
Corrosive : +1d6 acid damage (+1 bonus)
Total Value = 22350