Hobgoblin Warrior

HOBGOBLIN CR 1/2

XP 200
Hobgoblin fighter 1
LE Medium humanoid (goblinoid)
Init +2; Senses darkvision 60 ft.; Perception +2

DEFENSE

AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield)
hp 17 (1d10+7)
Fort +5, Ref +2, Will +1

OFFENSE

Speed 30 ft.
Melee longsword +4 (1d8+2/19–20)
Ranged longbow +3 (1d8/×3)

STATISTICS

Str 15, Dex 15, Con 16, Int 10, Wis 12, Cha 8
Base Atk +1; CMB +3; CMD 15
Feats Toughness, Weapon Focus (longsword)
Skills Perception +2, Stealth +5; Racial Modifiers +4 Stealth
Languages Common, Goblin

ECOLOGY

Environment temperate hills
Organization gang (4–9), warband (10–24), or tribe (25+ plus 50% noncombatants, 1 sergeant of 3rd level per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level, 6–12 leopards, and 1–4 ogres or 1–2 trolls)
Treasure NPC Gear (studded leather armor, light steel shield, longsword, longbow with 20 arrows, other treasure)

Source: Bestiary