Joseph Olasteen
Human
Cleric (Archivist)
HP 22
STR 15
DEX 12
CON 12
INT 6
WIS 15
CHA 12
Rumormonger (Ex): A rogue with this talent can attempt to
spread a rumor though a small town or larger settlement
by making a Bluff check. She can do so a number of times
per week equal to her Charisma modifier (minimum 0).
The DC is based on the size of the settlement, and it takes
a week for the rumor to propagate through the settlement.
If the check succeeds, the rumor is practically accepted as
fact within the community; succeeding by 5 or more over
the DC decreases the time it takes the rumor to propagate
by 1d4 days. A failed check means the rumor failed to gain
traction, while failing by 5 or more causes the opposite of
the rumor or some other competing theory involving the
rumor’s subject to take hold.
Community Size DC
Small town 18
Large town 20
Small city 25
Large city 30
Metropolis 35
Convincing Lie (Ex): When a rogue with this talent lies, she
creates fabrications so convincing that others treat them
as truth. When a rogue with this talent successfully uses
the Bluff skill to convince someone that what she is saying
is true, if that individual is questioned later about the
statement or story, that person uses the rogue’s Bluff skill
modifier to convince the questioner, rather than his own.
If his Bluff skill modifier is better than the rogue’s, the
individual can use his own modifier and gain a +2 bonus
on any check to convince others of the lie. This effect lasts
for a number of days equal to 1/2 the rogue’s level + the
rogue’s Charisma modifier.
Natural Born Liar (Ex): At 1st level, when a charlatan
successfully deceives a creature with a Bluff, that creature
takes a –
2 penalty on the charlatan’s Bluff checks for the
next 24 hours. This ability does not stack with itself. This
ability replaces trapfinding.
The evangelist is the voice of her religion in the world.
Where others nurture the faith among believers, an
evangelist proclaims the coming glory of her deific patron
and issues the clarion call to all around to heed the truth,
or obey the call to war and crusade against the enemies of
the church.
Single-Minded: An evangelist focuses her skills and
learning on proclamation rather than the fine details of
the church’s deeper mysteries or martial training. Thus,
she may select only one domain and does not gain Medium
Armor Proficiency or Shield Proficiency.
Public Speaker: An evangelist gains Perform as a class
skill. In addition, she is trained to project her voice with
great skill and effect; the DC to hear her speak in difficult
conditions is reduced by an amount equal to her class level
plus her Charisma modifier (minimum 0).
Sermonic Performance: An evangelist gains the ability
to deliver a select number of supernatural and spell-like
performances through the force and power of her divinely
inspired preaching and exhortation. This ability is similar
in all respects to bardic performance as used by a bard of
the same level (including interactions with feats, spells, and
prestige classes), using Perform (oratory) as the evangelist’s
performance skill. However, an evangelist gains only the
following types of bardic performance: countersong, fascinate,
and inspire courage at 1st level; inspire greatness at 9th level;
and inspire heroics at 15th level. Sermonic performance
replaces the 1st-, 9th-, and 15th-level channel energy abilities.
This caps the cleric’s channel energy damage at 7d6 points.
Spontaneous Casting: An evangelist does not gain
the ability to spontaneously cast cure or inf lict spells by
sacrificing prepared spells. However, an evangelist can
spontaneously cast the following spells by sacrificing a
prepared spell of the noted level or above:
Spell Level Spontaneous Spell
1st level command
2nd level enthrall
3rd level tongues
4th level suggestion
5th level greater command
6th level geas/quest
7th level mass suggestion
8th level sympathy
9th level demand