Artisans' Guild (Organization)

Create 8 Goods, 10 Influence, 14 Labor (740 gp)
Teams 1 Bureaucrats, 2 Craftspeople, 2 Laborers
Earnings (gp or Influence +4), (gp, Goods, or Labor +8), (gp or Labor +4);
Max GP: +16 gp Max Goods: +8 Max Influence: +4 Max Labor: +12
Time 6 days
Size 21 people (5 Bureaucrats, 6 Craftspeople, 10 Laborers )
Artisans and assistants who create quality goods.


Earnings gp or Influence +4
Create 2 Goods, 4 Influence, 2 Labor (200 gp); Time 2 days
Size 5 people
Upgrade From Scofflaws, Soldiers
Bureaucrats interface with local government and deal with annoying paperwork related to running a business or organization. This type of team could include accountants, diplomats, lawyers, and scribes. A typical bureaucrat is a 1st-, 2nd-, or 3rd-level expert with ranks in Bluff, Diplomacy, Intimidate, Knowledge (local), Linguistics, and Profession (barrister, clerk, or scribe).


Earnings gp, Goods, or Labor +4
Create 3 Goods, 2 Influence, 4 Labor (200 gp); Time 2 days
Size 3 people
Craftspeople are trained in a particular Craft or Profession skill and make a living using that skill. Examples of this team are alchemists, carpenters, leatherworkers, masons, and smiths. A typical carpenter is a 4th-level expert (Pathfinder RPG NPC Codex 261) with 4 ranks each in Climb, Craft (carpentry), Diplomacy, and Knowledge (engineering and local). Craftspeople in other fields have a similar skill arrangement.


Earnings gp or Labor +2
Create 1 Influence, 2 Labor (70 gp); Time 0 days
Size 5 people
Upgrades To Drivers, Guards, Lackeys, Sailors, Scofflaws
Laborers are unskilled workers who carry out basic orders. In most cases, their work is physical labor, though you may recruit laborers for specialized tasks such as begging for your thieves' guild, being professional mourners for your cult, or filling out the cast of a theater performance. They are typically 1st-level commoners (NPC Codex 256) with no ranks in Craft or Profession.