Create 8 Goods, 8 Influence, 10 Labor (600 gp)
Teams 1 Archers, 1 Bureaucrats, 1 Driver
Earnings (gp, Influence, or Labor +6), (gp or Influence +4), (gp, Goods, or Labor +2)
Max GP: +12 Max Goods: +2 Max Influence: +10 Max Labor: +8
Time 6 days
Size 11 people (5x Archers, 5x Bureaucrats, 1x Driver)
Fighters trained to find and capture criminals and escapees.
Archers
Earnings gp, Influence, or Labor +6
Create 4 Goods, 3 Influence, 7 Labor (310 gp); Time 4 days
Size 5 people
Upgrades To Elite Archers; Upgrades From Soldiers
Archers are soldiers trained to use projectile weapons. They are typically 1st-level warriors, each with scale mail, a longbow, a buckler, and a longsword.
Bureaucrats
Earnings gp or Influence +4
Create 2 Goods, 4 Influence, 2 Labor (200 gp); Time 2 days
Size 5 people
Upgrade From Scofflaws, Soldiers
Bureaucrats interface with local government and deal with annoying paperwork related to running a business or organization. This type of team could include accountants, diplomats, lawyers, and scribes. A typical bureaucrat is a 1st-, 2nd-, or 3rd-level expert with ranks in Bluff, Diplomacy, Intimidate, Knowledge (local), Linguistics, and Profession (barrister, clerk, or scribe).
Driver
Earnings gp, Goods, or Labor +2
Create 2 Goods, 1 Influence, 1 Labor (90 gp); Time 0 days
Size 1 person
Upgrades From Laborers; Upgrades To Lackeys
Drivers are trained to handle and move common animals—managing ox-drawn carts, herding cattle, or training riding horses. A Driver is typically 1st-level expert with ranks in Handle Animal, Knowledge (geography), Profession (driver), Ride, and Survival.