Sitting Room

Earnings Influence +4
Benefit bonus on Bluff, Diplomacy, Intimidate, Knowledge (local), and Perform checks
Create 12 Goods, 12 Labor (480 gp); Time 24 days
Size 6—10 squares
This is a room used for meeting and entertaining in a relaxed, comfortable setting, such as a den, dining room, or smoking room. It has furnishings appropriate to its function (chairs for a sitting room, table and chairs for a dining room, and so on). By spending an hour conversing with guests in a social manner, the host of the room gains a +1 bonus on Bluff, Diplomacy, Intimidate, Knowledge (local), and Perform checks to influence or learn about those guests for the next 24 hours.