Lambert Skeemo

Needs equipment, attacks, and armour
Race: Shaqqi (Type: Fey)
Class: Rogue (Snoop) 3
Settlement Position: Spymaster
Alignment: CN
Religion: Nil
Size: Small


An old balding overweight fat grey squirrel, like a Ron Jeremy Squirrel. Age?
Personality: Greasy, and lecherous. Prefers power over others above all else, particularly that which is gained through manipulation.

Character Sheet

HP: 15/15 BAB +2 Initiative +3
AC 10 = 10+ 0 Armour +0 Shield Speed 40 ft, 20 ft Climb
CMB +0 CMD 13 Spell Resist 0
Defensive Bonuses Shaqqi land on their feet even when they take lethal damage from a fall. Also has a +1 bonus to their CMD against trip attempts.
Senses Low-light Vision Perception +7
Str 9 Dex 16 Con 8
Int 13 Wis 13 Cha 13
Fortitude +0 Reflex +6 Will +2
Skills: Skill rank(total)
Languages: Common, Ratfolk, Goblin
Feats: Weapon Finesse, Careful Speaker, Careful Sneak
Specials: Sneak Attack 2d6
Inspiration (Ex) 3/day: The snoop begins with an inspiration pool equal to half their rogue level plus their Intelligence modifier (minimum of 1). Unlike an investigator, a snoop can only use inspiration on skill checks, not on attack rolls or saving throws. As a free action, he can expend one use of inspiration from his pool to add 1d6 to the result of that check, including any on which he takes 10 or 20. This choice is made after the check is rolled and before the results are revealed. An investigator can only use inspiration once per check or roll. The investigator can use inspiration on any Knowledge, Linguistics, or Spellcraft skill checks without expending a use of inspiration, provided he’s trained in the skill.
Underworld Inspiration: A snoop can use his inspiration on Bluff, Disable Device, Disguise, Intimidate, or Sleight of Hand checks without expending uses of inspiration, provided he’s trained in the skill.
Trap Sense (Ex) At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack.
Cat’s Luck: Once per day, when a Shaqqi makes a Reflex saving throw, it can roll the saving throw twice and take the better result. It must decide to use this ability before attempting the saving throw.
Proficiencies: All simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.

Skill Breakdown

Current Belongings

XP: (6000/10,000)
GP: 0
Capital Goods: 0
Capital Labor: 0
Capital Influence: 0
Capital Magic: 0

In Storage: None
Current Residence: None