Player: Jamie
Race: Gnome
Class: Oracle 5
Alignment: NG Deity: Sarenrae (Temporary)
Physical Description:
Age: ? Height: 3ft? Weight: 35lbs?
Size: Small Speed: 20 Feet



STR: 10 (+0) DEX: 14 (+2) CON: 12 (+1)
INT: 16 (+3) WIS: 11 (+0) CHA: 16 (+3)


FORT: +4 REFLEX: +3 WILL: +4
HD: 5d8+1(Con)+1(Favored Class) = 50 hp

Vision: Low-light (Perception +2)
Languages: Common, Gnome, Infernal, Sylvan, Dwarven, Orc, Elven (Infernal + 1 Other in Combat)


AC: 19 = +1 (Small) +2 (Dex) + 6 (Armour); (+4 AC Vs Giants)
BAB: +3 CMD: 4 = 3(BAB)+0(STR)+2(DEX)-1(Small) CMB:2 = 3(BAB)+0(STR)-1(Small)

  • Light Crossbow; +5 Attack; 1d6 Damage; 19-20 Crit; 80ft. Range
  • Dagger; +3 Attack/+5 Attack if thrown; 1d3 Damage; x3 Crit; 10ft. Range

Special Abilities

  • Oracle Mystery: Life
  • Class Skills: An oracle with the life mystery adds Handle Animal, Knowledge (nature), and Survival to her list of class skills.
  • Bonus Spells: detect undead (2nd), lesser restoration (4th), neutralize poison (6th), restoration (8th), breath of life (10th), heal (12th), greater restoration (14th), mass heal (16th), true resurrection (18th).
  • Oracle Revelation: Life Link (Su): As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).
  • Oracle Revelation: Healing Hands (Ex): You gain a +4 bonus on Heal checks. You may provide first aid to two people or treat two people for poison as a standard action (make a separate Heal check for each creature). When using the Heal skill to treat wounds from caltrops (and so on), treat deadly wounds, treat poison, treat disease, or treat long-term care, you may treat double the normal number of people you may treat at the same time. You may provide long-term care for yourself.
  • Oracle's Curse: Tongues (Infernal) - In times of stress or unease, you speak in tongues. Pick one of the following languages: Abyssal, Aklo, Aquan, Auran, Celestial, Ignan, Infernal, or Terran. Whenever you are in combat, you can only speak and understand the selected language. This does not interfere with spellcasting, but it does apply to spells that are language dependent. You gain the selected language as a bonus language. At 5th level, pick an additional language to speak in combat and add it to your list of known languages. At 10th level, you can understand any spoken language, as if under the effects of tongues, even during combat. At 15th level, you can speak and understand any language, but your speech is still restricted during combat.
  • Gnome Spell-like Abilities (DC 14): Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals 1/day
  • Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes.
  • Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells or effects.
  • Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks.
  • Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
  • Defensive Training: Gnomes get a +4 dodge bonus to AC against monsters of the giant type.
  • Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Skill Name Bonus Situational Math Temporary/Equipment
Diplomacy +11 5 ranks + 3 Class + 3 (Cha) 0
Heal +13 5 ranks + 3 Class + 0 (Wis) +2 (Feat) 0
Knowledge (History) +11 5 ranks + 3 Class + 3 (Int) 0
Knowledge (Planes) +11 5 ranks + 3 Class + 3 (Int) 0
Knowledge (Religion) +11 5 ranks + 3 Class + 3 (Int) 0
Survival +8 5 ranks + 3 Class + 0 (Wis) + 2 (Feat) 0
Perform +13 5 ranks + 3 Class + 3 (Cha) +2 (Gnome) 0
Perception +2 0 ranks + 0 Class + 0 (Wis) + 2 (Gnome) 0


  • Self Sufficient: +2 Heal and Survival checks.
  • Brew Potion: Can brew potions.
  • Point Blank Shot = +1 Attack and Damage with ranged weapons within 30ft.


  • Currency: 10,128 go (203 lbs - In Saddlebags)
  • Misc Currency: 3x Golden Eggs (2000 gp each); 3lbs
  • Main Weapon: Light Crossbow; +0 Atk; 1d6 Dmg; 19-20/x2 Crit; 80 ft. Range; 4lbs
  • Secondary Weapon: Dagger; 1d3 Damage; x3 Crit; 10ft. Range; 1 lb
  • Armour: Breastplate; +6 AC; +3 Max Dex; -4 AC Penalty ;15 lbs

On Heavy Horse

  • Trail Rations - 7 Days worth for 2 people; 14lbs
  • Military Saddle
  • Saddle Bags
  • Horse Feed - 7 Days worth; 70lbs

Carrying Capacity (10 Str): 33 lbs (Light), 66 lbs (Medium), 100 lbs (Heavy)
Current Weight: 23lbs
Current Weight on Horse: 681 lbs = 203 lbs (Gold) + 84 lbs (Equipment) + 58 lbs (Lucatiel) + 128 lbs (Straid)
Horse Travel Speed
Heavy Horse (<228 lbs.); 5 miles (Hour), 40 miles (Day)
Heavy horse (229–690 lbs.); 3-1/2 miles (Hour), 28 miles (Day)

Lucatiel's Spells

Lucatiel's Spellbook - Spell Descriptions

Level Spells/Day DC Spells
Gnome Abilities 1/day ea 14 Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals
0 (Orisons) Unlimited 16 Spark, Mending, Light, Purify Food and Drink, Detect Poison, Detect Magic, Stabilize
1st 7 17 Detect Undead, Cure Light Wounds, Shield of Faith, Divine Favor, Obscuring Mist, (ONE MORE SPELL)
2nd 5 18 Lesser Restoration, Cure Moderate Wounds, Consecrate, (ONE MORE SPELL)

Campaign Specifics

Fate Card: The Brass Dwarf
Experience Record (Medium Advancement)
Current: 19,100 xp
Next Level: 23,000 (6th)

Start: 15,000
Game 1: 4,100 xp