Lupinal

Lupinal
Advanced Race (20 RP)

Racial Qualities

Type: Humanoid (Gnoll) (0 RP)
Size: Medium (0 RP)
Speed: 50 Feet (3 RP)
Ability Bonus: Standard (0 RP)
+2 Dex, +2 Wis, -2 Int: Lupinals are Quick and tuned into the natural world, but are less sophisticated than their more cosmopolitan comrades.
Languages: Common and Gnoll; Bonus Languages; Dwarven, Elven, Sylvan, Goblin, Halfling, Orc

Racial Traits

Bite: 1d4 Damage (2 RP)
Claws: 2x Claws 1d4 dmg each (2 RP)
Forest Stride: Members of this race can move through natural difficult terrain at their normal speed while within the forest. Magically altered terrain affects them normally. (1 RP)
Sprinter: Lupinals gain a +10 foot racial bonus to their speed when using the charge, run, or withdraw actions. (1 RP)
Low-light Vision: Members of this race can see twice as far as a race with normal vision in conditions of dim light. (1 RP)
Scent: As per the special ability. (4 RP)
Silent Hunter: Lupinals reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this trait). (2 RP)
Pack Hunter: +1 to attack rolls when flanking an enemy with another Lupinal; this bonus doubles if the Lupinal is hidden from view. (2 RP)
Canine Empathy: Members of this race gain a +4 bonus on Handle Animal checks made to influence canines. (1 RP)
Stalker: Stealth and Perception are always class skills. (1 RP)