Okay, so I'm overjoyed that we have creative people that are writing for the game and the setting, it really gets me amped to develop the campaign. Because I finally have people who contribute again, I'm reinstating contribution rewards for people who do things towards the setting.
I've already worked on Story Traits awarded to people based on their bios, which I will issue at the beginning of the next session. As the games progress and you guys role play well, I'll build on that.
As far as writing goes; if you want to write anything then you will can, no restrictions on what you can write about, backstory, artifacts, NPCs, countries, cities, etc.
If you have any artistic talent and want to contribute art of any kind, that is also much welcome and will be rewarded.
In-game rewards will be mostly XP, as it's easiest to dole out. So this works great where it is a mixed level game, you can easily catch up on missed sessions with writing. If your writing pertains to your character or a situation, it's possible I may work in an in-game bonus that is applicable instead; like a +1 to fighting kobolds in caves due to a short story you wrote, that kind of thing. If you write about a magic artifact, you may end up crossing paths with it, the same for NPCs.
Basically it boils down to the fact that you will be rewarded for whatever you produce, and I will try my best to have the game reflect contributions you make.
Okay, so I'm overjoyed that we have creative people that are writing for the game and the setting, it really gets me amped to develop the campaign. Because I finally have people who contribute again, I'm reinstating contribution rewards for people who do things towards the setting.
I've already worked on Story Traits awarded to people based on their bios, which I will issue at the beginning of the next session. As the games progress and you guys role play well, I'll build on that.
As far as writing goes; if you want to write anything then you will can, no restrictions on what you can write about, backstory, artifacts, NPCs, countries, cities, etc.
If you have any artistic talent and want to contribute art of any kind, that is also much welcome and will be rewarded.
In-game rewards will be mostly XP, as it's easiest to dole out. So this works great where it is a mixed level game, you can easily catch up on missed sessions with writing. If your writing pertains to your character or a situation, it's possible I may work in an in-game bonus that is applicable instead; like a +1 to fighting kobolds in caves due to a short story you wrote, that kind of thing. If you write about a magic artifact, you may end up crossing paths with it, the same for NPCs.
Basically it boils down to the fact that you will be rewarded for whatever you produce, and I will try my best to have the game reflect contributions you make.
Editing
Now in order to create a page on the wiki you need to be both a wikidot user, and then a member of the wiki itself (password chickenfucker). If you want to add anything, on the top bar there is a World Lore tab. Just go in there and create a new page under player contributions. A new page is created by putting the word in square brackets like example. You're also free to put things in your own character bios, or you can use the forum. As there are a ton of prospective players now, you're encouraged to use the forum for in-character discussions between you guys as well, like campfire/tavern trash talking, that kind of thing.
Player Reward Structure
These are examples, and will change based on character level, situation and campaign impact as well. What that means is that if you're 10th level and you write a short story pertaining to the campaign, you might get an appropriate temporary bonus for a 10th level character; whereas if it was unrelated but still develops the setting, it might be more appropriate to reward xp.