Shark, Dire Skeleton (Huge) CR 6
XP 2400
Neutral Gargantuan Animal (Undead) Undead traits
Init +7; Senses Darkvision 60
DEFENSE
AC 12, Touch 9, flat footed 9 ( No Armour, Shield, none)
(+3 Dex, +3 Natural, -4 size)
hp 67 (15d8);
Fort +5, Ref +8, Will +9
Damage reduction 5/bludeoning, Immunity to cold
OFFENSE
Speed 0, swim 60ft.
Melee
Single Attack Bite +17 (3d6+10)
Full Attack
Bite +17 (3d6+10)
Tail Slap +12 (3d6+5)
Space 20ft.; Reach 20
Special Attacks
STATISTICS
Str 30, Dex 17, Con 0, Int 0, Wis 10, Cha 10
Base Attack 11 CMB 25 ; CMD 38
Feats
Improved Initiative: +4 Initiative checks,
Martial Weap Prof,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency
Skills
Languages
ECOLOGY
Environment Cold aquatic
Organization Solitary, School 2-5, Pack 6-11
Treasure None
SPECIAL ABILITIES
Undead traits: Undead are immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Undead are not subject to ability drain, energy drain, or nonlethal damage. Undead are immune to damage or penalties to their physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Undead are not at risk of death from massive damage.