The Capital City of The Republic of Northwood.
People of Interest
List of People in Towering Oaks All people in T.O. of note.
Places of Interest
Stag's Oak - A giant oak tree in the center of town, rumoured to have been blessed by the Grim White Stag, the local nature spirit.
Power Groups
Northwood Republic Council
The Founders: Less an official group and more of a powerful clique. These 5 were the original founders and investors in T.O. and they've sunk a lot of time, money and effort into it's development. They love the town, are fiercely protective of it and will always attempt to do right by the town. Will generally vote together on issues and attempt to sway the popular vote their way as much as possible if they think it's in the best interests of the town. Members consist of Malchai Fairchild, Rianna Woodsman, Aola Strongshield, Dagvo Strongshield, and Bessa Onehorn. The Founders hold a weekly fancy supper Saturday nights in Dagvo's tavern, The Old Oak Keg as a way of discussing matters before the council meeting, gauging the strengths and personalities of newcomers, and networking.
Red Oaks - A splinter group of the Ossian Reds, communist sympathizers imported from Ostivakia. They've set up in Towering Oaks as a union, the Woodsman's Guild, ensuring fair wages for the workers. As the Ossian Reds gain more traction in the country, due to low worker wages and job availability after the war, the Red Oaks become more outspoken and persuasive. Their symbol is a blood red oak tree, they say it symbolizes the wood being soaked with the blood of it's workers, but in truth it was just lazy design from their unimaginative leader; Vlad Ironshield
Statistics
Size: Large City
+2 Modifier, +10 Danger,
Qualities: 5
(Pg 203 Pathfinder GM Guide)
Population: 18,000
Alignment: LG
Base Value: 19,00 gp
Purchase Limit: 50,000 gp
Spells for Hire Limit: 7th level (Limited)
City Modifiers (Pg 204 GMG, for use with checks made within the city)
Corruption +5, Crime +3, Law +8, Lore +10, Productivity +13, Society +10, Fame +8, Infamy 0, Defense 10
Towering Oaks Legal System
Towering Oaks Town Random Encounter Table
Maps
Towering Oaks District Map - District by District Settlement Maps.
Buildings in Towering Oaks
Oldtown District | ||||
---|---|---|---|---|
Building Name | Type | Location | Bonuses | Special |
Oldtown Sewer System | Sewer System | Whole District | Loyalty +1, Stability +2, Crime +1, Productivity +1 | Street gangs occasionally smuggle goods through here |
Oldtown North Wall | City Wall | Northern Land Border | Defense +2 | Nil |
Oldtown West Wall | City Wall | Western Land Border | Defense +2 | Nil |
Oldtown South Wall (Elf Gate) | City Wall | Southern Land Border | Defense +2 | Decorated with a Giant Turtle Shell |
Weary Bones District | House (Middle Class Workers) | A1 | Nil | Nil |
Northwood Ossian Embassy | House (Embassy) | A2 | Nil | Nil |
Mossy Oaks Graveyard | Graveyard | A3 | Loyalty +1 | A lot of victims of the Applewood plague are buried here. |
Northwood Woodsman's Guildhall | Guildhall | A4, A5 | Economy +2, Loyalty +1, Law +1, Law +1, Productivity +1; Base Value +1,000 gp; Discount: Pier, Trade Shop | Site for many communist meetings |
Onehorn Lumbermill | Mill | A6 | Economy +1, Stability +1, Productivity +1 | Operated by Bessa Onehorn |
Towering Oaks Municipal Office | Town Hall | B1,B2 | Economy +1, Loyalty +1, Stability +1, Law +1; Discount: Barracks, Dump, Jail, Watchtower | Used to be where Town Council met before they turned into the Northwood Council; now is mainly a community run council for co-ordinating town services. Capitalist often meet here. |
Hammer and Axe Square | Monument | B3 | Loyalty +1 | A commemorative Communist monument, celebrating all they've done for the town. Communist rallies often begin their marches here |
Earthfate Monument | Monument | B4 | Loyalty +1 | A large stone dwarf, modelled after Ygin Earthfate, celebrating opening the quarry |
The Simple Shipwright | Inn | B5 | Economy +1, Loyalty +1, Society +1, Base Value +500 gp | Frequented by lumberjacks shipping in wood to be processed at the mill. |
Dockside Housing | House | B6 | Nil | Housing men who work the mill and the docks |
The People's Park | Park | C1 | Loyalty +1 | Built by Vlad and the Communist party when he took office as a show of good faith. |
The People's Well | Cistern | C1 | Stability +1 | Provides fresh water for the common Oldtown residents. |
Greenthistle Herbs | Herbalist | C2 | Loyalty+1, Stability +1, 1 Minor Potion | Provides minor medical aid for the common folk in Oldtown; provides low level healing potions, oils, and salves. |
Noble Nymph | Dance Hall (Brothel) | C3 | Economy+1, Loyalty +2, Corruption +1, Crime +1 | A Bar/Brothel frequented by the Oldtown workers and soldiers. Allegedly shuts its doors on occasion for entertaining high profile clients. |
Lazlo and Son | Smithy (Weapon and Armor Smith) | C4 | Economy +1. Stability +1 | Was Lazlo's Hammers before his son's birth. |
Oldtown Emergency Granary | Granary | C5 | Loyalty +1, Stability +1, 5 BP of food stored for consumption | Full of wheat for emergency cases, and when the town guard is mobilized. |
Davhand's Dockside Amenities | Shop | C6 | Economy +1, Productivity +1; Base Value +500 gp | Built by Davhand Loyallar to supply his workers with basic daily goods. Currently boarded up due to his death. The Loyallar family has set a sale price on it at 900 gp |
Frozen Oak Academy | Military Academy | D1, D2 | Loyalty +2, Stability +1, Fame +1, Law +1, Lore +1; 1 Minor Weapon, Armor, or Shield, 1 Medium Weapon, Armor, or Shield; Armies and Commanders get one bonus tactic | Teaches prospective military commanders and recruits. Has recently started working on building an active army to occupy the Garrison in the Sage District and extend their borders. |
Acorn Estates | House | D3 | Nil | Upper Middle Class housing, local business owners mainly. (Magical Streetlamps;Crime -1) |
Sharpest Nail | Trade Shop (Carpenter) | D4 | Economy +1, Stability +1, Productivity +1, Base Value +500 gp | Owned by Khaleb Whittler; who carved an incredible moving Stag clockwork statue that prances around a fountain in front of the Municipal Office |
Ougrox's Explodables | Alchemist | D5 | Economy +1; Base Value +1,000 gp; 1 minor wondrous item | Currently being run by his apprentice, as Ougrox is gone off on his adventure north of the wall. |
Loyallar Northern Docks | Pier | D6 | Economy +1, Stability +1, Crime +1; Base Value +1,000 gp | Ships lumber and Mithral smelted at the foundry and shipped south to the Loyallar family in Ossia; several warehouses are home to local Ork gangs of smugglers and crooks. |
Northwood Morganite Temple | Temple | E1, F2 | Loyalty +2, Stability +2; Discount: Graveyard, Shrine; 2 Minor Wondrous Items | Priests are responsible for the annual Reaping of the Construct festival in September. |
Applewood Cidery | Brewery | E2 | Loyalty +1, Stability +1 | Provides cider and ale made from local apples and wheat from southern Northwood |
Old Oak Keg | Tavern | E3 | Economy +1, Loyalty +1, Corruption +1; Base Value +500 gp | Owned by Dagvo Strongshield; is the traditional meeting place for visiting adventurers and diplomats. |
Malchai's General Store | Shop | E4 | Economy +1, Productivity +1; Base Value +500 gp | Owned by Malchai Fairchild; ran by a manager since his Chairman duties intensified. The General Store is one of the first buildings built in Towering Oaks and is a throughfare for all building supplies intended for the settlement. |
Founder Estates | Mansion | E5 | Stability +1, Law +1, Society +1 | Built for the original Founder's of the town. Since moving into the Sage District Earthfate Estates they've been occupied by newer wealthy business owners. |
Loyallar Metals Northern Mithril Smeltery | Foundry | E6, F6 | Economy +1, Stability +1, Productivity +1; Increase Economy by 1 and BP/turn +1 for connection to Mithril Mine in 102,98 (B8) | Connected to the Northeast Mithril Mine, smelts Mithril for Loyallar smiths in South Ossia. |
Inner Oaks Jailhouse | Jail | F2 | Loyalty +2, Stability +2, Crime -1, Law +1 | Currently home to a number of violent Nationalist rioters |
Old Oak Shields Guardhouse | Barracks | F3 | Defense +2, Law +2 | Housing the Old Oak Shields company of soldiers who act as the town guard. |
Elf Gate Watchtower | Watchtower | F4 | Defense +2, Stability +1 | Built in response to attacks from mounted elven raiders |
Oak Saddle Stables | Stable | F5 | Economy +1, Loyalty +1; Base Value +500 gp | Owned by Malchai Fairchild, provides horses and oxen for traders leaving the city. |
Sage District | ||||
Sage District Sewers | Sewer System | Sage District | Loyalty +1, Stability +2, Crime +1, Productivity +1; Discount: Cistern, Dump | / |
South Village Memorial Hospital | Hospital | A5, A6 | Loyalty +1, Stability +2, Lore +1, Productivity +2 | Was built in response to a plague in Applewood Crossing, soon after it's settlement. Is largely a teaching hospital now, treating workplace injuries from the docks and teaching young medics from the Military Academy |
Fairchild Manor | Noble Villa | B1,B2 | Economy +1, Loyalty +1, Stability +1, Fame +1, Society +1; Discount: Luxory Store | Built to house the seated Chairman of Northwood |
The Rusty Spear | Tavern | E3 | Economy +1, Loyalty +1, Corruption +1; Base Value +500 gp | Opened up as a university hangout but quickly became a soldier's bar. |
Northwood Capital Garrison | Garrison | E5,E6 | Loyalty +2, Stability +2; Discount: City Wall, Granary, Jail | Currently mostly unoccupied, has slowly been building a unit from Academy graduates. |
[Northwood Republic Hall | Palace | C1,C2,D1,D2 | Economy +2, Loyalty +6, Stability +2, Fame +1, Law +2; Base Value +1,000 gp | Built to celebrate the formation of the nation of Northwood and house the newly formed Republic Council. An opulent symbol of Northwood's rising prosperity; frequented by Ossian and Xallimanian diplomats and nobles. |
Grand Oaks Magical Academy | Magical Academy | C3,C4 | Economy +2, Fame +1, Lore +2, Society +1; 3 Minor Scrolls, 1 Medium Scrolls; Discount: Caster's Tower, Library, Magic Shop | Built after the republic's formation to bring in educated settlers and students and build their reputation. Home to a wondrous artifact called the Truesight Chamber, that can find anything and anyone unerringly. Players making a Knowledge (Arcana) check here get a 2 bonus. |
Northern Sage Dormitories | House | C5 | Nil | Student Housing for the Magical Academy and Bard's College; is frequently patrolled by town guard due to the propensity for explosions caused by experimenting students. |
Songbird Park | Park | C6 | Loyalty +1 | The traditional student park, frequented by lounging musicians and magicians. Also the site of the annual Reaping of the Construct religious festival. |
Songbird Well | Cistern | C6 | Stability +1 | Well in the center of Songbird Park |
Northern Stag College of the Arts | Bardic College | D3,D4 | Economy +1, Loyalty +3, Stability +1, Fame +1; 2 Minor Wondrous Items; Discount: Library | The first educational building built in the Sage District. Talented musicians and adventurers come from all over the North to hone their skills. |
Pendleton's Pages | Library | D5 | Economy +1, Loyalty +1, Lore +1 | Sells mainly textbooks and scrolls for the students in the area. Occasionally has rare lorebooks sitting back in the stacks. |
Lumen's Illuminations | Trade Shop (Candlemaking) | D6 | Economy +1, Stability +1, Productivity +1; Base Value +500 gp | Provides Candles, Lanterns and Everburning Lamps for students at the colleges |
Earthfate Estate | Mansion | E1 | Stability +1, Law +1, Society +1 | Home of the members of the Republic Council; beautiful solid stone houses built with Ygin Earthfate's quarried stone and marble |
Songbird Stage | Theater | E2, E3 | Economy +2, Stability +2; Discount: Brothel, Exotic Artisan, Inn, Park, Tavern | Built to give a stage to the many aspiring bards at the college. |
Northwood Capital University | University | E3,E4,F3,F4 | Economy +3, Loyalty +3, Fame +1, Lore +4; 2 Minor Scrolls, 2 minor wondrous items, 1 medium scroll, 1 medium wondrous items; Discount: Academy, Bardic College, Library, Magical Academy, Museum | Brand new university, one of the larger in the north. |
Museum of Northern History | Museum | E5, F5 | Economy +1. Loyalty +1, Fame +1, Lore +2, Society +1 | A government funded museum that displays artifacts found during settlement and expansion, as well as locally created art and craft. Players get a +2 lore bonus to Knowledge (History) and apply the Lore bonus on appraise checks for art objects. |
The Winter Fox's Wands | Exotic Artisan (Wand Crafter) | E6 | Economy +1, Stability +1; 1 Minor Wand | Creates low level wands for students at the Northern Stag and Grand Oaks. |
Southern Sage Dormitories | House | F1 | Nil | Houses students at the university. |
The Open Book | Tavern | F6 | Economy +1, Loyalty +1, Corruption +1; Base Value +500 gp | Student bar; often more rowdy than the soldier's bar and a usual stopping point for adventurers. |
Smith Rapids District | ||||
---|---|---|---|---|
Smith Rapids Sewers | Sewer System | Smith Rapids District | Loyalty +1, Stability +2, Crime +1, Productivity +1; Discount: Cistern, Dump | / |
Loyallar Metals Ironworks | Foundry | A6, B6 | Economy +1, Stability +1, Productivity +1; Economy +1, BP/Turn +1 from connected mine. Discount: Smithy | Smelts the Iron pulled out of the Iron Mine in the hills of 102,102 (H7) |
Loyallar Tomb | Monument | B4 | Loyalty +1 | Built in the wake of the Loyallar Assassination that rocked the town in the summer of 1450. |
Ironhull Estates | House | B5 | Nil | Houses workers at the Foundry and Waterfront. |
Smith Rapids Waterfront | Waterfront | C5,C6,D5,D6 | Economy +4, Productivity +2, Base Value +4,000 gp; 2 Minor Wondrous items, 1 Medium Wondrous Item, 1 Major Wondrous Item; Discount: Black Market, Guildhall, Pier | A perpetually busy shipyard, constant trade coming and going. Also brought in a number of criminals, who've taken to stealing goods off the ships and reselling them for cheap in rudimentary black market. |
Towering Oaks Kingdom Sheet March 1446 - Post Session 1
Towering Oaks Kingdom Sheet April 1446 - Post Session 5
Towering Oaks Kingdom Sheet June 1446 - Post Session 6
Northwood Kingdom Before Dragon Attack - End of June 1450, Before the dragon attack, at height of prosperity
Northwood Kingdom Sheet June 1450 - The end of June; after the event phase, when the dragons attack.
Northwood Kingdom Sheet Current - Working Kingdom Sheet
Northwood Republic Kingmaker Recap - A week by week recap of events in the kingdom in Kingmaker terms.