Towering Oaks Kingdom Sheet April 1446

Statistics

As of 5 April 1446 (End of Game Session 5)
Alignment: LG (+2 Economy, +2 Loyalty, +1 Law, +1 Society)
Form of Government: Oligarchy (Corruption +1, Law -1, Lore -1, Society)
Size: 3 (1 town, 2x Farmland {1 farming, other fishing and timber})
Control DC: 21 (Rounded down)
Population: 8 Districts in Towering Oaks = 2000 (Small Town) (500 in Towering Oaks, about +1500 in surrounding areas)

Economy: +22= {+6(Buildings) +13(Leader) +1 Edict+1(Resources) +2(AL) -0(Unrest)}
Loyalty: +13= {+5(Buildings) +10(Leader) -1 Edict+2(AL) +1 (Taxation) -0(Unrest)}
Stability: +5= {+4(Buildings) +0(Leader) +1 Edict +0 (AL) -0(Unrest)}

Corruption: +3= {+2(Buildings) +1(Govt)}
Crime: +1= {+1(Buildings)}
Law: +2= {+2(Buildings)+1(AL) -1(Govt)}
Lore: -1= {-1(Govt)}
Productivity: +3= {+3(Buildings)}
Society: +3= {+1(Buildings)+1(AL)+1(Govt)}
Fame: +1.4= {1+ (-1Lore+3Society)/10)
Infamy: +0.3= {+2Corruption+1Crime/10)}

Base Value: +4,000 gp (There is a 75% chance that items with a value less than this can be found)
Defense Modifier: +2
Unrest: 1 (+1 each turn from vacancy)
Consumption: 1 = Size (3) + Town (1) + Edict (1) - Farmland 2 (2 each)
Farmland: E6, Oak Forest (D6)
Special Resources: Oak Forest (D6) +1 Economy (Shipmasts)
(No roads to any of the farmlands hexes yet)
Edicts: Token Promotion (Stability +1, Consumption Increase +1), No Annual Festivals (Loyalty -1), Taxation "Light" (Economy +1, Loyalty -1)
Bonus Taxes: 1BP/Month (Terrain Improvements)
Treasury: 15 BP, 2,000 gp

Leadership
Unrest +1, Stability 0, Economy +13, Loyalty +10
Ruler: Malchai Fairchild; Economy +3 (Cha)
Councilor: Rianna Woodsman; Loyalty +2 (Wisdom)
General: Vacant; Stability -4
Grand Diplomat: Aola Strongshield; Stability +2 (Cha)
High Priest: Gareth Xerinak; Stability +2 (Cha)
Magister: Ougrox; Economy +6 (Cha)
Marshal: Dagvo Strongshield; Economy +3 (Wis)
Royal Assassin: Vacant
Spymaster: Vacant; Economy -4, Unrest +1
Treasurer: Jorgen; Economy +5 (Cha)
Warden: Bessa Onehorn; __Loyalty +5 (Str)

Enforcer: Marcus; Loyalty +3 (Str)

Buildings

Towering Oaks Village
City Size: Town; - 8 Lots, -2 Modifier, -5 Danger Pg 232 UC
City Modifiers: Corruption -1, Crime -2, Law +0, Lore -2, Productivity +1, Society -1 (Pg 204 GMG, for use with checks made within the city)

Total: Cost 71 BP, Defense +2, Stability +3 , Economy +6, Loyalty +5, Corruption +2, Crime +1, Law +2, Society +1, Productivity +3, Base Value +2,000 gp

Buildings Outside Towering Oaks / Terrain Improvements

Grand Total: Cost 74 BP, Defense +2, Stability +4 , Economy +6, Loyalty +5, Corruption +2, Crime +1, Law +2, Society +1, Productivity +3, Base Value +2,000 gp, 1 BP/Turn