TROLL WARDEN CR 6
XP 2,400
Troll ranger 2
CE Large humanoid (giant)
Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +15
DEFENSE
AC 24, touch 14, flat-footed 20 (+5 armor, +1 deflection, +4 Dex, +5 natural, –1 size)
hp 102 (8 HD; 6d8+2d10+64); regeneration 5 (acid or fire)
Fort +17, Ref +10, Will +3
OFFENSE
Speed 30 ft.
Melee bite +12 (1d8+6), 2 claws +12 (1d6+6)
Space 10 ft.; Reach 10 ft.
Special Attacks combat style (natural weapon), favored enemy (humans +2), rend (2 claws, 1d6+9)
STATISTICS
Str 23, Dex 18, Con 27, Int 6, Wis 11, Cha 4
Base Atk +6; CMB +13; CMD 28
Feats Rending Claws, Skill Focus (Perception), Sprinting Troll*, Weapon Focus (claw), Weapon Focus (bite)
Skills Intimidate +4, Perception +15, Survival +6
Languages Giant
SQ track +1, wild empathy –1
Combat Gear potion of invisibility ;
Other Gear +1 chain shirt, cloak of resistance +1, ring of protection +1, 100 gp
Troll wardens are hunters, messengers, and scouts, tasked with exploring new lands, finding food, and relaying news.
Sprinting Troll
You use your powerful metabolism to hunt swiftly, starving your regenerative powers in the interest of granting yourself greater speed.
Prerequisites: Fleet, regeneration, troll.
Benefit: As a free action, you can increase your land speed by 10 feet for 1 minute. You lose your regeneration ability while you benefit from this enhancement bonus to your land speed and for 1 minute afterward. You can end this ability early as a free action. You can activate this ability only if your regeneration is functioning.