Wintersmith

Blank Template

Alignment: LG (+2 Economy, +2 Loyalty, +1 Law, +1 Society)
Form of Government:
Size: X (X town, x Farmland)
Control DC:
Population:

Economy: X= {+X(Buildings) +X(Leader) +X Edict+1(Resources) +X(AL) -X(Unrest)}
Loyalty: X= {+X(Buildings) +X(Leader) +X Edict+2(AL) +X (Taxation) -X(Unrest)}
Stability: X= {+X(Buildings) +X(Leader) +X Edict +X (AL) -X(Unrest)}

Corruption: +X= {+X(Buildings) +X(Govt)}
Crime: +X= {+X(Buildings)}
Law: +X= {+X(Buildings)+XAL) -X(Govt)}
Lore: +X= {-X(Govt)}
Productivity: +X= {+X(Buildings)}
Society: +X= {+X(Buildings)+X(AL)+X(Govt)}
Fame: +X= {1+ (-XLore+XSociety)/10)
Infamy: +X= {+XCorruption+XCrime/10)}

Base Value: X (There is a 75% chance that items with a value less than this can be found)
Defense Modifier: X
Unrest: X
Consumption: X = Size (X) + Town (X) + Edict (X) - Farmland X (2 each)
Farmland:
Special Resources:
Edicts:
Bonus Taxes: X
Treasury: X

Leadership
Unrest X, Stability X, Economy X, Loyalty X
Ruler:
Councilor:
General:
Grand Diplomat:**
High Priest:
Magister:
Marshal:
Royal Assassin:
Spymaster:
Treasurer:
Warden:
Enforcer:

Buildings

Towering Oaks Village
City Size: Town; - 8 Lots, -2 Modifier, -5 Danger Pg 232 UC
City Modifiers: Corruption X, Crime X, Law X, Lore X, Productivity X, Society X (Pg 204 GMG, for use with checks made within the city)

Total:

Buildings Outside Towering Oaks / Terrain Improvements

Grand Total:


As of 5 April 1446 (End of Game Session 5)